
IShadowMode=4 <<<< adds more detail and extra shadows to objects (3 removes some bits)įMeshLODLevel2FadeTreeDistance=2048.0000 << or use 4096.0000 for better IQįMeshLODLevel1FadeTreeDistance=2844.0000 <<< 5644.0000 IMultiSample=4 <<<<<< edit: dont enhance use only ingame for better IQ. IShadowFilter=3 <<<<<< 4 max or you get black rectangle, to low causes that "blinear" shadow shimmering bug with inverted non solid rectangle

IShadowMapResolutionPrimary=1024 << or 2048 (btw, same as above its not player shadow in caves) IShadowMapResolutionSecondary=1024 << or 2048 (btw, its not player shadow) IBlurDeferredShadowMask=1 <<<< or max 4 for more blurry, 1-2 for sharper but blocker shadowsįShadowDistance=5000.0000 <<<< up to 7000.0000 is fine too These are my settings atm ( updated 21.11.11:nerd You can help yourself with this very handy tool.ītw its improved a bit since first release.

I guess i will have to lower all 2 shadow values to 1024 to keep it at higher frames, form what i saw they're cpu based - thus huge bottleneck at very high values.Įxcept iShadowMapResolution=3072 (this is player shadow in caves, etc.), if you want to sacrifice this then use 2048 or even 1024, but it looks blocky. intensive, but other shadow filtering parts and shadow size.īut in some cases it still dips to ~ 40fps.

There are 2-3 lines that take the biggest hit, and shadow distance ain't really perf. There is still a possible chance you might get it a little, but only if you're using 3rd person view at max distance.Īlso i can keep 60fps with this setting (occasional loading stutter 53-57fps). Ok after ~2hrs of tweaking i found out the best Shadow quality/distance ratio without that "bilinear" shadow shimmering.
